Ozi Technology Group is pioneer in mobile game development industry in U.S.A and we rule the industry. We have developed various categories of mobile games such as action, adventure, casual, educational, puzzle, role-playing, simulation and strategy. Ozi game designers have more than 7 years of experience in mobile game development in U.S.A, who also have done certification as well to polish themselves. We will talk to you about what it takes for game designer’s to develop a mobile game in Chicago from the beginning.
Think and brainstorm of Game Idea
An idea is the first thing that comes to mind when describing a game. However, the idea is not complete until you can answer the following questions:
Who is our target audience?
You should think that why should a player play your game? What is the level of challenge the game would be?
What type of experience will you offer to the player? What is the importance of the game experience?
Would the game be fun and challenging at the same time? Which part of the game would it be fun for the player?
Will the players will be surprise when they will play our game? What type of surprises will be included throughout the game?
Is the game valuable? Is the game value matching with player’s inner motivation and emotions?
What kind of problem solving involves the game?
Develop the concept
A game concept is a short document that contains a general description of the game and a basic representation of four building blocks of each game.
Games Mechanics, the rules of the game, describes the steps a player takes to achieve the goals of the game: the mechanics of a game of chess include, for example, the description of the painting, the starting point position, and the list of moves that each character can perform, Of course, this also includes the profit condition.
Customization the configuration includes two important parts: history and aesthetics. The story describes the game world, the events that have occurred before, and the events that occur during the game. Aesthetics represents the look and sound of your game. The two parts of the setup are closely related. Both are extremely important to the user experience. The story could be omitted for some abstract games.
As we are developing the understanding the mobile game development concept, game designers needs to research which devices should they target on in U.S.A? What kind of middle ware will we use to create the game? Which programming language is the best option for our target platform? Which performance do we really need considering the chosen aesthetics? The choice of technology is to find a delicate balance between easy-to-write + compatible code and sufficient performance on the target devices. The first is usually completed by writing a very abstract code. Unfortunately, abstraction layers can sometimes be heavy in performance.
Interaction how do users interact with the game? How will we take advantage of the device and the chosen input methods? How do we use the space on the screen? This part is extremely important when considering mobile devices.
Develop the understanding of design
Parts of the concept paper should be reviewed as soon as possible. For example:
Will the technician take over the task? To verify this, you must create a quick and incorrect implementation of important features. For example, if you are creating an augmented reality shooter for mobile devices, you need to make sure that the accuracy of the navigation is sufficient for the task.
How does your configuration attract the audience? But are your artists talented or talented enough to draw style? There’s a reason why there are so many 8-bit games on the market, and none of them have anything to do with nostalgia.
Is the game play attractive enough? Most games could be reduced to paper prototypes/board games and continue. In fact, if your game is not physic based but fails as a paper prototype, it’s a good indication that it fails after encoding.
What happens to the selected controls? Do you work? Are you intuitive enough? Many games are extremely demanding for the controller and their failure means losing the entire game.
Develop Game Design Document (GDD)
A game design document is a very vivid and detailed document of game design. A GDD is a living document, which means that it is vulnerable to feedback. As requirements change, a GDD needs to change. Typically, developers and designers create and edit a GDD and use it to organize efforts within the team.
Unlike the high-level concept paper, the RMD contains the underlying details of the achievement.
For example, the mechanic description of the game Commandos in the concept document might look like this: The object of the game is to infiltrate enemy bases with the help of a small squad of highly skilled soldiers due to the disparity in numbers and firepower, waiting for a secret approach. Most of the time a player learns patrol routes and guards to perform a quick and accurate action from time to time to clear the guard from the enemy, the GDD will contains a detailed description of all types of enemies, health, movement speed, behavior (Patrolling, ringing the alarm, shooting, etc.) and their triggers, weapons, armor, field of vision, etc.
In addition to describing the game, the GDD should also describe a player. Who is he? What does he do to make a living? What are your hobbies? What are your impulses? How old is he? Where does it come from? How much do you earn? Games that are aimed at a broad audience often have no distinctive characteristics and seem too superficial and unattractive to everyone.
As lot of the mechanisms had already been tested, it is vital to develop a playable prototype for your target platform. A prototype will contain important mechanisms and be an integral part of the game.
For example, a game like Commandos, the prototype has simple game engine (one level with a placeholder, one kind of highly functional opponent, and two player-controlled controls). Although these types of first prototypes take a long time to be created, it is still important to determine certain mistakes in the design of the game. Mostly, players behave differently from the expectations of designers, the controls do not seem intuitive and some technical tasks are too difficult to solve. Sometimes the player’s unexpected behavior can lead to new ideas that are more fun than the original ones. Most problems are easy to solve at the beginning of the development, and it is important to remember that the cost of the prototype is only a fraction of the cost of the pivot project.
Most game features and game scenarios develop during the mobile game development phase in U.S.A. Almost no game of the world is seen and behaves as originally described in the GDD. New ideas arise in technological changes and also in the project. The ever-changing nature of game development requires highly flexible architectural solutions based on the modular approach. Creating such an architectural design can be a daunting task, but it is the most important stage in the development process. The mediocre development team will have no problem joining the development team. They will already be presented with an architectural solution and will present it, but even the best developers will have difficulties with a poor architectural framework.
Once the architecture is designed and prototypes are created then the team will not face any problems with the actual development. Due to the above volatile requirements an agile methodology should be used. Creating a viable minimum product as soon as possible is also important for incorporating team motivation and quality control into the process. The required tools must be created / purchased with the highest priority. For compatible code writing, it is important that you share solutions for typical tasks. The early availability of tools means that game developers and artists begin to work on game parameters (such as balance, lights, particles, etc.) as soon as possible.
Testing Game Phase
Once the first playable versions are available, QA and beta testers should join the team. When testing is complete, some teams prefer to use a tik-tok method, alternating between new feature development and error correction sprints. Delaying all bug fixes is extremely inefficient and dangerous: it reduces the effectiveness of tests and can lead to an accumulation of difficult problems.
As we approach the launch, the alpha and beta test phases are required. During the alpha test, the unfinished game is accessible to a limited number of potential players who receive information about gameplay and gameplay in nature on a variety of devices. There should be no critical errors during the beta test, most of the content should already be in the game, and this phase is mainly used to test the performance and make final adjustments and make small changes. Adding new features is unlikely during the beta testing phase.
For most mobile and web projects, starting is just the beginning of the long road. In order to achieve continued growth of the user base and high customer loyalty, updates for games are essential. The analysis of modern hit games suggests that updates should be released between every two to five weeks and all other updates should add additional content to the game.